CUA51020 Diploma of Screen and Media
Animation and Game Art - AC83

National ID
CUA51020
WA Course Code
AC83
CRICOS code
107936G
Person holding a colour wheel

Why choose this course?

Create and explore new worlds with this animation and game art qualification. This course will give you the skills to produce professional animation and game art, using industry standard software.

During your studies you will develop your creative abilities in 3-D modelling and texturing, concept art and storyboarding, 2-D and 3-D animation, game art and design, film editing and visual effects. In addition, you will learn software such as Autodesk Maya, Unity and Unreal Engine, Toon Boom Harmony, Blackmagic Design Fusion and Da Vinci Resolve, Adobe Substance Painter, Adobe Photoshop, Premier Pro, After Effects and Adobe Animate CC.

On completion of your course, you can work in a number of entertainment related industries, including advertising, architecture, visualisation and content creation for virtual and augmented reality.

You also have the option to continue your studies for a further year in the CUA61620 Advanced Diploma of Screen and Media in either the Animation and Game Art, or Digital Art and Animation pathway.

Career opportunities

  • Animation Designer
  • Concept Artist
  • Motion Graphics Artist
  • Visual Effects Artist

  • An IELTS score (academic) of 5.5 with no band score less than 5.0 or equivalent.

  • Equivalent to Australian Year 11.

  • OR Completion of CUA41220 Certificate IV in Screen and Media [Animation and Game Art] (AC82) is required for entry into this course.

Your study options

Semester 2, 2023

Duration | 2 semesters
When | Semester 2, 2023
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $12,480
  • Resources fee: $650
  • Materials fee: $160

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 15 units. These 15 are comprised of 4 core units and 11 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • CUAIND412 Provide freelance services
  • CUAIND512 Enhance professional practice using creative arts industry knowledge
  • CUAPPR411 Realise a creative project
  • CUAPPR515 Establish and maintain safe creative practice
Elective units
    National ID
    Unit title
  • CUAANM302 Create 3D digital animations
  • CUAANM313 Create 3D digital models
  • CUAANM411 Create advanced 3D digital models
  • CUAANM412 Create digital visual effects
  • CUAANM413 Create titles for screen productions
  • CUAANM512 Create 3D digital environments
  • CUADES511 Implement design solutions
  • CUADIG514 Design games
  • CUADIG516 Design interactions
  • CUAPPM417 Create storyboards
  • ICTGAM551 Apply digital texturing for the 3-D environment in digital games

Assessment methods

The methods of assessment used in this course involve observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use this matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course.

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, Audition, After Effects, Illustrator, Maya, Animate, Unity, ZBrush, Toon Boom Harmony, Substance painter and Fusion and Da Vinci Resolve.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 1, 2024

Duration | 2 semesters
When | Semester 1, 2024
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $12,480
  • Resources fee: $650
  • Materials fee: $160

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 15 units. These 15 are comprised of 4 core units and 11 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • CUAIND412 Provide freelance services
  • CUAIND512 Enhance professional practice using creative arts industry knowledge
  • CUAPPR411 Realise a creative project
  • CUAPPR515 Establish and maintain safe creative practice
Elective units
    National ID
    Unit title
  • CUAANM302 Create 3D digital animations
  • CUAANM313 Create 3D digital models
  • CUAANM411 Create advanced 3D digital models
  • CUAANM412 Create digital visual effects
  • CUAANM413 Create titles for screen productions
  • CUAANM512 Create 3D digital environments
  • CUADES511 Implement design solutions
  • CUADIG514 Design games
  • CUADIG516 Design interactions
  • CUAPPM417 Create storyboards
  • ICTGAM551 Apply digital texturing for the 3-D environment in digital games

Assessment methods

The methods of assessment used in this course involve observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use this matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course.

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, Audition, After Effects, Illustrator, Maya, Animate, Unity, ZBrush, Toon Boom Harmony, Substance painter and Fusion and Da Vinci Resolve.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 2, 2024

Duration | 2 semesters
When | Semester 2, 2024
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $12,480
  • Resources fee: $650
  • Materials fee: $160

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 15 units. These 15 are comprised of 4 core units and 11 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • CUAIND412 Provide freelance services
  • CUAIND512 Enhance professional practice using creative arts industry knowledge
  • CUAPPR411 Realise a creative project
  • CUAPPR515 Establish and maintain safe creative practice
Elective units
    National ID
    Unit title
  • CUAANM302 Create 3D digital animations
  • CUAANM313 Create 3D digital models
  • CUAANM411 Create advanced 3D digital models
  • CUAANM412 Create digital visual effects
  • CUAANM413 Create titles for screen productions
  • CUAANM512 Create 3D digital environments
  • CUADES511 Implement design solutions
  • CUADIG514 Design games
  • CUADIG516 Design interactions
  • CUAPPM417 Create storyboards
  • ICTGAM551 Apply digital texturing for the 3-D environment in digital games

Assessment methods

The methods of assessment used in this course involve observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use this matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course.

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, Audition, After Effects, Illustrator, Maya, Animate, Unity, ZBrush, Toon Boom Harmony, Substance painter and Fusion and Da Vinci Resolve.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 1, 2025

Duration | 2 semesters
When | Semester 1, 2025
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $12,480
  • Resources fee: $650
  • Materials fee: $160

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 15 units. These 15 are comprised of 4 core units and 11 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • CUAIND412 Provide freelance services
  • CUAIND512 Enhance professional practice using creative arts industry knowledge
  • CUAPPR411 Realise a creative project
  • CUAPPR515 Establish and maintain safe creative practice
Elective units
    National ID
    Unit title
  • CUAANM302 Create 3D digital animations
  • CUAANM313 Create 3D digital models
  • CUAANM411 Create advanced 3D digital models
  • CUAANM412 Create digital visual effects
  • CUAANM413 Create titles for screen productions
  • CUAANM512 Create 3D digital environments
  • CUADES511 Implement design solutions
  • CUADIG514 Design games
  • CUADIG516 Design interactions
  • CUAPPM417 Create storyboards
  • ICTGAM551 Apply digital texturing for the 3-D environment in digital games

Assessment methods

The methods of assessment used in this course involve observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use this matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course.

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, Audition, After Effects, Illustrator, Maya, Animate, Unity, ZBrush, Toon Boom Harmony, Substance painter and Fusion and Da Vinci Resolve.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

There may be further semester intakes available for enrolment. You can view any further intakes when you submit your online application(opens in a new tab).

For information about pathways from TAFE to university, view our Pathways to university page.

How to apply

Apply to study at TAFE in six steps:

  1. find a course;
  2. check entry requirements;
  3. submit an application;
  4. accept your offer and pay;
  5. apply for your student visa; and
  6. receive your visa and come to Australia for your studies.
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TAFE International Western Australia (TIWA) is the Registered Training Organisation (RTO) and Commonwealth Register of Institutions and Courses for Overseas Students (CRICOS) provider, for the delivery of training to international students, enrolled in a TAFE course in Western Australia. This nationally recognised course is delivered by a Western Australian TAFE college on TIWA's behalf. TIWA retains responsibility for the quality of the training and assessment delivered by the TAFE colleges and for the issue of certification documentation to students.

Last updated on December 1, 2022