CUA41220 Certificate IV in Screen and Media
Animation and Game Art - AC82

National ID
CUA41220
WA Course Code
AC82
CRICOS code
109073M
Person holding a colour wheel

Why choose this course?

The creative world of animation and game art awaits you after you successfully complete this qualification. This hands on course provides an introduction to producing professional animation and game art using industry standard software.

During your studies you will develop your creative skills in 3-D modelling and texturing, digital art, 2-D animation, game design and development, and video editing. In addition, you will learn skills in software such as Autodesk Maya, Toon Boom Harmony, Adobe Substance Painter, Adobe Photoshop, Premiere Pro and After Effects.

This course will put you on the right track for an exciting and satisfying career pathway in animation.

Career opportunities

  • Concept Artist
  • Visual Effects Artist

  • An IELTS score (academic) of 5.5 with no band score less than 5.0 or equivalent.

  • Completion of the equivalent of Australian Year 10.

Your study options

Semester 2, 2023

Duration | 1 semester
When | Semester 2, 2023
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $6,240
  • Resources fee: $275
  • Materials fee: $80

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 13 units. These 13 are comprised of 4 core units and 9 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • BSBPEF402 Develop personal work priorities
  • CUAIND311 Work effectively in the creative arts industry
  • CUAMWB401 Develop and implement own self-care plan in the creative industries
  • CUAWHS312 Apply work health and safety practices
Elective units
    National ID
    Unit title
  • CUAANM301 Create 2D digital animations
  • CUADIG311 Prepare video assets
  • CUADIG401 Author interactive media
  • CUADIG415 Produce innovative digital images
  • CUADIG416 Produce innovative video art
  • CUAILL401 Develop and refine illustrative work
  • CUAWRT302 Write simple stories
  • ICTGAM304 Develop three-dimensional (3D) models for digital games
  • ICTGAM305 Apply simple textures and shading to three-dimensional (3D) models for digital games

Assessment methods

The methods of assessment used in this course include the undertaking of projects for each cluster/unit. Throughout the projects, combinations of evidence gathering methods will be used. The projects closely reflect the briefs encountered in industry across a range of specialties such as animation, modelling, games development and digital art. Other assessments will include observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use the matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course. 

 

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

 

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, After Effects, Toon Boom Harmony, Maya, and Unity.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 1, 2024

Duration | 1 semester
When | Semester 1, 2024
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $6,240
  • Resources fee: $275
  • Materials fee: $80

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 13 units. These 13 are comprised of 4 core units and 9 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • BSBPEF402 Develop personal work priorities
  • CUAIND311 Work effectively in the creative arts industry
  • CUAMWB401 Develop and implement own self-care plan in the creative industries
  • CUAWHS312 Apply work health and safety practices
Elective units
    National ID
    Unit title
  • CUAANM301 Create 2D digital animations
  • CUADIG311 Prepare video assets
  • CUADIG401 Author interactive media
  • CUADIG415 Produce innovative digital images
  • CUADIG416 Produce innovative video art
  • CUAILL401 Develop and refine illustrative work
  • CUAWRT302 Write simple stories
  • ICTGAM304 Develop three-dimensional (3D) models for digital games
  • ICTGAM305 Apply simple textures and shading to three-dimensional (3D) models for digital games

Assessment methods

The methods of assessment used in this course include the undertaking of projects for each cluster/unit. Throughout the projects, combinations of evidence gathering methods will be used. The projects closely reflect the briefs encountered in industry across a range of specialties such as animation, modelling, games development and digital art. Other assessments will include observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use the matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course. 

 

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

 

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, After Effects, Toon Boom Harmony, Maya, and Unity.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 2, 2024

Duration | 1 semester
When | Semester 2, 2024
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $6,240
  • Resources fee: $275
  • Materials fee: $80

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 13 units. These 13 are comprised of 4 core units and 9 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • BSBPEF402 Develop personal work priorities
  • CUAIND311 Work effectively in the creative arts industry
  • CUAMWB401 Develop and implement own self-care plan in the creative industries
  • CUAWHS312 Apply work health and safety practices
Elective units
    National ID
    Unit title
  • CUAANM301 Create 2D digital animations
  • CUADIG311 Prepare video assets
  • CUADIG401 Author interactive media
  • CUADIG415 Produce innovative digital images
  • CUADIG416 Produce innovative video art
  • CUAILL401 Develop and refine illustrative work
  • CUAWRT302 Write simple stories
  • ICTGAM304 Develop three-dimensional (3D) models for digital games
  • ICTGAM305 Apply simple textures and shading to three-dimensional (3D) models for digital games

Assessment methods

The methods of assessment used in this course include the undertaking of projects for each cluster/unit. Throughout the projects, combinations of evidence gathering methods will be used. The projects closely reflect the briefs encountered in industry across a range of specialties such as animation, modelling, games development and digital art. Other assessments will include observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use the matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course. 

 

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

 

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, After Effects, Toon Boom Harmony, Maya, and Unity.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 1, 2025

Duration | 1 semester
When | Semester 1, 2025
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $6,240
  • Resources fee: $275
  • Materials fee: $80

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 13 units. These 13 are comprised of 4 core units and 9 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • BSBPEF402 Develop personal work priorities
  • CUAIND311 Work effectively in the creative arts industry
  • CUAMWB401 Develop and implement own self-care plan in the creative industries
  • CUAWHS312 Apply work health and safety practices
Elective units
    National ID
    Unit title
  • CUAANM301 Create 2D digital animations
  • CUADIG311 Prepare video assets
  • CUADIG401 Author interactive media
  • CUADIG415 Produce innovative digital images
  • CUADIG416 Produce innovative video art
  • CUAILL401 Develop and refine illustrative work
  • CUAWRT302 Write simple stories
  • ICTGAM304 Develop three-dimensional (3D) models for digital games
  • ICTGAM305 Apply simple textures and shading to three-dimensional (3D) models for digital games

Assessment methods

The methods of assessment used in this course include the undertaking of projects for each cluster/unit. Throughout the projects, combinations of evidence gathering methods will be used. The projects closely reflect the briefs encountered in industry across a range of specialties such as animation, modelling, games development and digital art. Other assessments will include observation of practical engagement during project production, individual evidence of project work via portfolio and final product and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use the matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course. 

 

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

 

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, and specialised software such as Photoshop, Premiere Pro, After Effects, Toon Boom Harmony, Maya, and Unity.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

There may be further semester intakes available for enrolment. You can view any further intakes when you submit your online application(opens in a new tab).

For information about pathways from TAFE to university, view our Pathways to university page.

How to apply

Apply to study at TAFE in six steps:

  1. find a course;
  2. check entry requirements;
  3. submit an application;
  4. accept your offer and pay;
  5. apply for your student visa; and
  6. receive your visa and come to Australia for your studies.
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TAFE International Western Australia (TIWA) is the Registered Training Organisation (RTO) and Commonwealth Register of Institutions and Courses for Overseas Students (CRICOS) provider, for the delivery of training to international students, enrolled in a TAFE course in Western Australia. This nationally recognised course is delivered by a Western Australian TAFE college on TIWA's behalf. TIWA retains responsibility for the quality of the training and assessment delivered by the TAFE colleges and for the issue of certification documentation to students.

Last updated on December 1, 2022